Given the rules complexity of Dungeons and Dragons, I had expected that this boardgame-of-the-roleplaying game would also be complex. But it is not. Where the designers have been faced between a choice of a rule which works best with D&D, or a rule which works best for a boardgame they have taken the second choice every time. As a result, playing a game flies. At my first attempt – with two friends – we raced through 3 games in just over 3 hours. And that included the time it took to read the rulebook. In essence each game involves exploring a dungeon on one of 13 quests (each quite distinct). Between 1–5 players each control a character. Each character has different powers which help in facing all the dangers and monsters that the group will face in completing their quest. The dungeon is made by laying down random tiles, monsters and (mostly adverse) events occur, and the players respond. The game is fast and great fun. The board and the pieces are very high quality. The possibility for further quests and development endless. The only flaw, in my opinion, is that the rulebook is occasionally slightly opaque. Concepts are sometimes not as well explained as they could be, and I suspect any errata will not invole rule changes as they will rule clarifications.