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Source SDK Game Development Essentials

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Paperback / softback
$130.00
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Description

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step by step explanations. If you're a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.

Author Biography:

Brett Bernier has been a creator since he could hold a LEGO brick and a gamer since he was old enough to hold a controller. After his father introduced him to FirstPerson Shooters, it didn't take long for him to want to create his own world. A lunch time discussion with Chris, his childhood friend and band mate, inspired him to take action and download Valve's Hammer 3.4 to create a CounterStrike map. While looking for mapping tips online, he stumbled across a small, closeknit community of HalfLife mappers at The Whole HalfLife (TWHL). Brett, also known as Tetsu0, quickly honed his skills with the help of the community's tutorials and forums. When the Source SDK launched with HalfLife 2, he was hesitant to make the jump from GoldSource (HalfLife) to Source (HalfLife 2), but once made, he did not look back. He is currently employed as a Control System Technician at ETTER Engineering in Bristol, Connecticut, and is pursuing his Bachelor's Degree in Electronics Engineering Technology at the University of Hartford. He has been creating maps for the HalfLife game series since 2002.
Release date NZ
February 21st, 2014
Author
Audience
  • General (US: Trade)
Country of Publication
United Kingdom
Imprint
Packt Publishing Limited
Pages
294
Publisher
Packt Publishing Limited
Dimensions
190x235x16
ISBN-13
9781849695923
Product ID
22117099

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