Yes, there are a lot of them. The game starts in Maine, in HP
Lovecraft's Maine because there is a strong undertone of evil magic at work, of
horrors from the ocean and some of them you will have to contend with. The game
later moves on to other areas – Egypt, Transylvania.
There are three secret societies in the game that you can join (have to join
one actually, as you start your first toon) – The Illuminati, kind of the
technologic Underground with a corporate feel to it, the Templars, with the
“fight against evil demons” theme predominant and the Dragon, somewhat
Eastern flavoured, kind of anarchistic and rather inscrutable as to what their
real goals are.
The graphics of this game are gorgeous. Really, really well done. Alas, I've
had problems with the DirectX 11 version of it crashing my video driver
repeatedly, but the DirectX 9 version works just fine. My Geforce 570 video
card sure gets a workout and all the fans in the computer start spinning up like
crazy after a while as both GPU and CPU are heating up to near boiling point.
The voice acting of some of the NPC characters is just .. Astonishing.
Hysterically funny in some cases … I've heard a fellow player actually state
that he peed himself laughing at the NPC characters video clips in the
Innismouth Academy. However, that stuff is probably only funny to people who
have actually been to a university. Regardless … Great stuff.
Gameplay .. Two aspects I'm going to comment on. There are some 500+
abilities in this game; as you advance in experience playing and solving quests
you can acquire these, all and any of them. It's going to take you a while –
the starter abilities cost 1 AP (ability point) but some of the higher level
ones cost 50AP. Three realms each of magic, ranged combat and melee combat are
separated in several sub-branches each. Finding abilities that supplement and
reinforce each other is not easy for the raw beginner in this game. Starting up
a search engine and looking for TSW decks (sets of abilities to choose and
equip) will help here. That leads directly to the second aspect of gameplay –
similar to Guildwars you only have a limited number of abilities equipped at any
one time – 7 active and 7 passive abilities. You can equip two weapons
simultaneously (no penalty, in fact you are seriously disadvantaged with only
one) and the active abilities have to relate to these. You can change equipment
and abilities at your leasure – except of course not in combat because that
would get you killed really fast. However, this is kind of limiting, very very
limiting if you're used to a game like Funcom's previous game Anarchy Online
where you could have dozens of pertinent skills on your toolbars all at once.
Surviving combat is often hard considering what's available to you by the time
you enter a certain area. You need to team up – but I've found the TSW
society for new players to be not very social, to be not overly helpful. So the
game can get frustrating while you're starting out.